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Monday, April 12, 2010 at 2:50PM
It's been a while since I have played a game that I just plain didn't like. Unfortunately this happened last night, and perhaps even more surprising it was a game from Steve Jackson Games ... that involved Cthulhu. I'm as big a fan of Cthulhu as the next raving lunatic and I normally glom onto the goings on of the Elder One himself. But this game is just plain bad. It's far too simple and seems to rejoice in that simplicity but aside from use as a quick game that determines which player goes first in another game I can't see how the game is really even worth it's low, low $4.99 price tag.
The game plays quite quickly with each player having three sanity tokens and the final player with remaining sanity wins the game. Each round a player picks a "victim" and rolls the die against them and will affect their sanity in a few different ways and then the victim attacks the predator and the die passes to the predator's left. The game is just not in any way complex and really falls flat in both it's concept and it's presentation. The game contains one twelve-sided die, about 18 or so green glass counters so that you can play with 6 players, and a rules pamphlet; and that's all. I really have enjoyed a great deal of the games that I have played recently from Steve Jackson Games, namely among them Chez Cthulhu, but this is really just a sub par performance.
I could even be more petty and say that the name is misleading as it only contains one die, and thus should be called Cthulhu Die but I can see where that would be a bit of a strange name when it gets down to brass tacks.
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Sunday, February 14, 2010 at 8:19PM
It came time to review another game for our monthly product meetings and there just happened to be a new game on the shelves that had caught my attention from a publisher of which I have always been fond. Atlas Games has a really good track record of great games in the the Board Game [Seismic] and Role Playing Game [Feng Shui & Nyambe] varieties, but their major releases have almost always been in the card game field, games like Lunch Money, Let's Kill, Gloom, Dungeoneer, Once Upon a Time, as well as others. And their most recent release is another in a long line of really fun games that can make for a really great experience for casual gaming situations and party scenarios. The game only plays up to 4 players which I see as the only real stumbling block from it becoming the kind of game that Lunch Money has become.
Ren Faire is a game by first time designer Michelle Nephew and she approaches mechanics and fun like a seasoned pro. The game is quite simple but yet really fun as it combines the kind of silliness that one has come to expect from an Atlas Game but at the same time has a sort of system of gratification as you accumulate parts of your costume. The premise of the game is that you want to be the first to have a complete costume (though it need not look good together or even make any sense). The best way to get pieces for your costume is to earn cash and the only way to do that is to complete silly little tasks that vary from flipping cards to belly dancing to jumping up and down for a few turns or even speaking in a particular accent for a while.
The game has an instant beer and pretzel appeal, which these days means that it has a great deal of replay value (because who wants to break out a new game when you've already got one out and have already played a round of it). I think that the game is probably the most fun with 3-4 players because it makes some of the tasks more daunting in someways and more entertaining in others.
This is the perfect kind of game to get your SCA (Society of Creative Anachronisms) friends to gather round the table and in no time they'll be shouting "Long Live the Queen!"
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